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Have your own ideas? Let's start it up. Prepare, Present, and Profit.

Starting a new project with IDC is a straightforward process. Follow our flowchart through the steps of building a team, making a plan, and presenting to the company for evaluation.

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About IDC

About IDC

Our foundation, history, and heritage. The path to success starts small.

IDC has an interesting and unique history. Started in 2008 by a group of students at Missouri S&T, we've c ome a long way to having 50 some employees and contractors in eight cities.

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Services

Services

Our wide variety of consulting services make us ready to help.

Solutions, solutions, solutions. Our diverse background in engineering and technology enables our ability to create multidisciplinary teams at the drop of a hat to serve all kinds of unique needs.

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Projects

Projects

See examples of past projects and what makes each of them so cool.

Take a look at what we do. IDC's projects are both external and internal. Government work, private-commercial, and garage ventures all under the same (virtual) roof.

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Positions

Positions

Look at our employment and contracting opportunities.

Working whenever and wherever you want is not just a dream, it's our everyday workcycle. Check out our job postings and join us.

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Recent News

Gail::Core::Application – History

A quick history of Gail’s application structure. Been planning on writing this for the last 5 months (ever since i ported it to chrome), and hadnt gotten to it. So here goes. In the beginning, there was main() Originally Gail … Continue reading → Read more
Tuesday, 27 March 2012 07:12

Change is hard work

Sorry we’ve been silent for a while; we’ve been working on a fairly major update, and it is taking waaaaay more time than we initially anticipated. The good news, however, is that it will address almost all of the concerns … Continue reading → Read more
Thursday, 05 January 2012 11:23

Big Ol’ Update

We’re sending the iOS client of Hazards to Apple on Monday, and we’ve been hard at work optimizing and bug fixing in order to reach that goal. That’s not to say we don’t have news to share. The most exciting … Continue reading → Read more
Wednesday, 30 November 2011 14:44

Article on zConnection

zConnection International, a high quality game review website, has written an article on Hazards for their “Indie Week 2011″ special. Read all about us here: http://zcint.co.uk/article/indie-week-hazards Read more
Sunday, 27 November 2011 07:45

Social Functionality

The focus of today’s work is to complete the “social” functionality. We expect a very important part of the game’s success to be dependent upon friends wanting to play with each other. This means a few things: Finding and interacting with friends …... Read more
Sunday, 06 November 2011 05:58

Lessons from Beta

It’s been a wild couple of days. We’ve been hard at work ever since the beta launched, fixing bugs and tweaking bots. It’s definitely been a learning experience. Android development is relatively new for us; we mostly work on iOS … Continue reading →... Read more
Thursday, 03 November 2011 08:15

Missouri Miner Article

Well, we made it into the press! The student paper at Missouri S&T has featured us on their front page, prominently showing a QR code to download our Android beta. The article discusses our efforts so far and explains in … Continue reading → Read more
Thursday, 03 November 2011 06:31

Beta Launches!

Happy Halloween everybody! It’s been a crazy, crazy road, but the beta is finally here! You can find download and installation instructions here. This week has been absolutely nuts. I’ve been retweeted by people I really look up to, friended … Continue reading &... Read more
Monday, 31 October 2011 12:21

Countdown to Beta: 1 Day Out

The party last night was a little crazy, and we’ve been recuperating most of the day. Fear not, though, for we are in the office hard at work to make sure the beta is at maximum awesomeness for tomorrow’s release. … Continue reading → Read more
Sunday, 30 October 2011 13:14

Countdown to Beta: 2 Days Out

A lot of things came together today. Probably the most important is the PID tuning for the bots. You can read our posts about the bots for more details, but the important part for this update is that the bots … Continue reading → Read more
Saturday, 29 October 2011 10:18

Countdown to Beta: 3 Days Out

Only 3 days left until beta! So very exciting! The bots are now placing away, leaving hazards in all the grid segments that have been activated so far (in order to minimize server usage, grid segments are ignored by the … Continue reading → Read more
Friday, 28 October 2011 14:13

Countdown to Beta: 4 Days Out

Today was a little less exciting than the past few days, but good progress was still made by all. James has been working hard on the getting some statistics on the website for players to see; you can watch as … Continue reading → Read more
Thursday, 27 October 2011 14:37

Countdown to Beta: 5 Days to Beta

I can count the number of days until beta on one hand! How cool is that? Truth be told, this post is coming a bit early in the work day for us. We kind of overslept this morning, so we … Continue reading → Read more
Wednesday, 26 October 2011 13:28

Countdown to Beta: 6 Days Out

Wow, today has been an intense day. Jon woke up Q and myself at 3 AM or so because a building across the street was on fire. Needless to say, the three of us didn’t get much sleep, and we’ve … Continue reading → Read more
Tuesday, 25 October 2011 16:17

Countdown to Beta: 7 Days Out

It’s crunch time leading up to beta, and we’ve been hard at work today putting finishing touches to get ready. I’m going to post an update of what we’ve accomplished each day in order to keep you informed. Today had … Continue reading → Read more
Monday, 24 October 2011 14:15

Hazards Beta Starts on Halloween!

The much awaited public beta for Hazards starts October 31st! We’ve been working on Hazards for over 8 months now, and it’s finally time to show our brain baby to the rest of the world. He’s not fully grown (tournaments … Continue reading → Read more
Monday, 24 October 2011 09:19